How many levels are in the demo?
105 solves is the best-supported completion target for the expanded June 2026 demo. Earlier players reached 75, while official promotional copy estimated around 110 levels. Knowing which version those numbers describe helps you decide whether to keep searching or consider your demo campaign complete.
The distinction matters because the demo expanded during its public run. In the Steam community discussion about demo solves, players reported reaching 75 before the June 19 update. Afterward, several independently reported finishing with 105.
| Reported total | Context | How to interpret it |
|---|---|---|
| 75 solves | Players reporting before the June 19 expansion | The reported completion point for the earlier demo content |
| 105 solves | Multiple reports after the expansion | The strongest supported target for the expanded demo |
| Around 110 levels | Official demo FAQ estimate | An approximate promotional figure, not an exact completion requirement |
The official demo announcement advertised more than 100 puzzles and described approximately 110 levels alongside explorable overworld content. A later review also reported completing 105 puzzles, supporting the community's observed total.
Use the campaign's solve counter when comparing your progress with those reports. Room names, map markers, crystals, and special puzzle descriptions are different ways of describing content; they should not automatically be added together.
One player's mention of three completed big star puzzles alongside 105 solves does not establish a separate 108-solve target. Likewise, the earlier estimate does not establish five missing levels.

Which worlds and puzzle types are included?
The demo connects three playable worlds through a nonlinear overworld. They share grid-based movement but introduce different interactions, so changing regions can give you a fresh problem when one puzzle becomes difficult.
| World or content group | Demo coverage | Main puzzle ideas |
|---|---|---|
| The Hearty Heroes of Hauling | Largest region described in the demo review | Characters with pushing, pulling, and position-swapping abilities |
| Mirror Isles | Second-largest region described in the review | Moving characters and objects through mirror interactions |
| The Promise | One substantial level in the western region | Collecting crystals and activating abilities |
| Mixed-world content | Added with the June 19 expansion | Combining rules introduced in separate worlds |
| Skipping Stones | Unavailable in the reviewed demo | Its water-based puzzles belong outside this demo checklist |
The Hearty Heroes of Hauling occupies the northern route. Some levels give you one character, while others require coordinating several. A pushing character, a pulling character, and a wizard who can exchange positions create different solutions to otherwise similar-looking obstacles.
Mirror Isles lies to the east. Mirrors transport characters or objects through a right-angle relationship. Later puzzles introduce multiple mirrors and interactions that can duplicate characters or objects. Position relative to the mirror matters as much as the destination.
The Promise lies to the west and contains one long demo level. Its miner collects 20 crystals and uses crystals to activate boxes that grant abilities, including breaking rocks or passing through walls. Those 20 crystals are objectives within the level, not evidence of 20 separate demo rooms.
The mixed-world puzzles provide an initial look at mechanics working together. Their presence does not mean every combination or every region from the full game is accessible in the demo.
How to find missing demo solves
If your total is below 105, first identify whether you are comparing the expanded demo with an earlier version. Then check accessible branches systematically instead of assuming every closed passage hides another available puzzle.
A particularly useful community report concerns 85 solves after the update. That player had explored the newly available northern area but overlooked further progress in the northern portion of Mirror Isles. Revisiting that route resolved the problem.
Use this checklist to narrow your search:
- Check the actual campaign total. Pause the game and choose Load a different campaign. Players identify this menu as the place to view your solve count.
- Revisit the northern Heroes route. The update added content, so an area you previously exhausted may deserve another look in the expanded build.
- Check northern Mirror Isles separately. Exploring the northern overworld route does not establish that you have finished the eastern world's northern branch.
- Return to The Promise. Its single large level can represent substantial unfinished work even when the surrounding route looks small.
- Inspect accessible connections between worlds. The expansion introduced puzzles combining mechanics, so checking only the original regional paths can miss content.
Keep a short record of unfinished rooms: region, nearby landmarks, characters, and distinctive objects. That makes it easier to return after trying another route and prevents repeated searches through rooms you already investigated.
Matching demo levels to maps and walkthroughs
Finding help is easier when you can identify the board precisely. Community numbering can be convenient, but it is not necessarily a universal level order, especially in a game with branching routes.
The creator of the community interactive map explains that identifiers such as mirror_pals correspond to level filenames. The map also uses colors and numbering, with numbers restarting in different areas.
| Reference type | Example or identifying detail | Best use |
|---|---|---|
| Level filename | mirror_pals | Linking to a specific mapped puzzle |
| Another filename-based link | heroes2_10a | Sharing an exact map entry |
| Community color and number | Orange 22 | Locating a marker within that particular map's scheme |
| Visual room description | Starting positions, mirrors, rocks, and characters | Checking whether a guide matches your board |
A direct link such as the mirror_pals entry identifies a puzzle more precisely than a color and number. Include the starting layout when asking for help.
The map has also expanded to include release content. Treat it as a navigation aid rather than assuming every visible marker belongs to the June demo. In particular, Skipping Stones walkthroughs should not become extra items on your demo completion checklist.
Start with the interaction blocking progress: pushing, pulling, swapping, or reflecting. Test one reversible move and use undo to compare outcomes. Before following a complete solution, match its room and starting arrangement to yours. Stop at the first mismatch.
Completion time, progress, and availability
The demo is substantial, but there is no dependable completion time for every player. In The Gaming Outsider's July 2 review, David Newman reported finishing its 105 puzzles in roughly 15 hours.
Puzzle experience, exploration, and hint use can change that duration. The Promise was the reviewer's longest individual puzzle despite being only one level.
| Topic | Documented information | Practical meaning |
|---|---|---|
| Completion time | Approximately 15 hours for the reviewer | A useful example, not a guaranteed duration |
| Original public window | June 15–22, 2026 | The launch announcement described a limited event |
| Later extension | The July 2 review reported availability through July 31 | The original June deadline was subsequently extended |
| Save transfer | The developer announced Steam demo progress would carry into the launch version | Completed demo progress was intended to remain useful |
The official FAQ placed no limit on hours played during the availability window. You could spend time exploring or retrying puzzles without a short session timer ending the experience.
Those historical dates do not establish current download availability. Check the game's Steam listing before planning a new demo playthrough.
FAQ
Why do searches for “order of the sinking star demo levels” show different totals?
The demo changed during its public run. Players reported 75 solves before the June 19 expansion and 105 afterward. Official promotional text estimated around 110 levels, which explains the larger number appearing in older discussions.
How do I check my completed level count?
Pause the game and open Load a different campaign. The Steam community discussion identifies that menu as the place to check solves. Compare the displayed total with reports for the same demo version.
Does the demo include Skipping Stones?
No. The reviewed expanded demo included Heroes, Mirror Isles, and The Promise, plus some mixed-world content. Skipping Stones was unavailable, so its puzzles should not be counted as missing demo levels.
Do I need to collect all 20 crystals in The Promise?
The demo review describes collecting all 20 as the level's objective. They are part of one extended puzzle involving ability activation, rather than 20 individually listed levels.
Should I keep searching after reaching 105 solves?
For the expanded June demo, 105 matches multiple player completion reports and the reviewer's total. The approximate 110-level announcement does not, by itself, indicate that you have five puzzles left.
Will my demo progress carry over?
The developer announced that progress from the Steam demo would transfer to the full game's launch version. That announcement does not establish save compatibility for community ports.